by Marie Oscilowski & Thor Fejerskov Jensen

A doomsday dramedy about the teenagers who are NOT The Chosen One in a world where a new apocalypse is always on coming. What if you just want to survive until graduation and maybe find the courage to admit your feelings to your crush?

Presentation

Players: 4

Gamemasters: 0

Total runtime: 5 hours

Language: Danish and english. Scenario text is in English

Age limit: 15+

Material to be read: 10-15 pages over the course of the scenario

”I ain’t wired right. I used to be. I think.

I don’t remember how I got here, or what I was fixin’ to do. Or who I was, or where here is. My mind has gone runnin’ like a chicken with its head cut off.

The sun’ll set soon. And though I ain’t never been feared of the dark, the thought of being out here alone gives me the chills. The stubble on my face tells me I’ve been here for some days. And somethin’ is clawin’ at the back of my mind, yellin’ in codes and tellin’ me why the darkness ain’t to be trusted.

Kindly, stranger. I need your help. I just want to find my way back to Babel.”

[ * ]

The Road to Babel is a GM-less folk horror experience, set in the deep, dark woodland that is Appalachia. Players take on the roles of omnipresent, nameless narrators, who relay and deduct the experiences of our protagonist as he tries to find the way back home.

Due to the trauma of our protagonist, his words are bust, and his memories scattered. 

As players, you will have to rely on cipher solving, narration and improvisation to unlock memories; in turn, these memories will help you fuel your narration and piece together what really happened out there.

Occult, medical or mountain knowledge is a plus, but not a requirement.

Players: 4

Gamemasters: 0

Total runtime: 5 hours

Language: Danish and english. Scenario text is in English

Age limit: 15+

Material to be read: 10-15 pages over the course of the scenario

Player types:

The lack of a GM will require players to read more text (aloud) than in typical scenarios, and players will be required to solve ciphers to progress in the game. Players who like to “connect the dots” and improvise horror stories from a loose prompt will be entertained. Players who want to play a role and have everything explained in the end will be disappointed.

 

Gamemaster type:

[YOU LIE] [THERE IS NO MASTER] [WE WILL WAIT IN THE WOODS]