by Anna Westerling

Five British teenage girls conquer the world for a while in the 1990s when they become known as the Spice Girls. A story of GIRLPOWER, loyalty, friendship, sexism and daring to take a chance that follows the girls from audition to break-up and lastly reunion.

Presentation

Players: 5

Gamemasters: 1

Total runtime: 4 hours

Language: English

Age limit: 13+

Material to be read: 4 pages

MARCH 1994: 

R.U. 18-23 WITH THE ABILITY TO SING/DANCE?

R.U. STREETWISE, OUTGOING, AMBITIOUS & DEDICATED? 

Music Industry management Consortium er i gang med at danne en pop-pigegruppe til mulig pladekontrakt. Music Industry management Consortium currently forming a choreographed, Singing/Dancing, all Female Pop Act for a Record Recording Deal. OPEN AUDITION!! 

Be a Spice Girls in this playful, fun and energetic scenario in five acts. Experience friendship, fashion, GIRL POWER, ambition, loyalty, sexism, the 90ies and standing up for each other as you conquer the world.

The pop market is dominated by men, but we are going to change that. – Geri Geri

It is all played semi-larp with a few props to become the Spice Girls. You will play from audition, to success, to break up. Sometimes with a gamemaster and sometimes not. Be prepared for improvisation, scenes, fun and unity within the group. 

Being in the Spice Girls was an insane experience. – Mel C

Players: 4

Gamemasters: 1

Total runtime: 4 hours

Language: Playable in Danish and English. Scenario text only in Danish

Age limit: 18+

Material to be read: Around 2 pages

Player types:

This is a scenario for a playful player, who likes semilarp, and trying different forms in scenarios, playing sometimes with a gamemaster and sometimes without. It is also for a player who likes a fun and energetic scenario about friendship and standing up for oneself.

Gamemaster type:

The scenario will be played upon the floor, so the game master should be open for semi-larp and improvisation. The gamemaster will portray some extra characters, but also cut and set scenes, and guide the group in what to do next.