by Simon James Pettitt
A group of young soldiers go to war to fight for what they believe in. They each bring a song with them, as hope and support. But war is hell, so how long can the power of songs sustain their faith in peace and beauty?
Presentation
Players: 10+
Gamemasters: 1 +
Total runtime: 4 hours
Language: Danish/English
Age limit: 13+
Material to be read: 1 page
“Kanske du spør i angst,
udekket, åpen:
hvad skal jeg kjempe med,
hvad er mitt våpen?”
The battle is over.
You stand in front of the makeshift graves.
Singing a quiet song for the fallen
Your voice trembles as you sing.
A few hours ago you fought together.
Now she lies in the ground.
In a bloody civil war, you fight for what you believe in. You are in a platoon of young soldiers as you physically go from battle to battle through the forest at Fastaval.
The focus is on the journey from one battle to the next, as you react to what you endure in the brutal war. The battles are played out through a mechanic where you are either in mortal danger, must kill or die. Fallen soldiers play on as memories, who only want to help their comrades, but inevitably remind them of their loss.
It's about the camaraderie between soldiers against the debilitating effects of war.
About losing, about fearing for your life and what it does to you, when you have to kill.
It is a slow-paced live role-playing game where Danish songs are used as the basis for the roles and to create a poetic atmosphere amidst the darkness of war. It is not about singing well, but about the special feeling that arises when you sing together.
- Poetic Tragedy
- Community
- Outside
Players: 4
Gamemasters: 1
Total runtime: Approximately 4 hours
Language: Playable in Danish and English, GM text only in Danish
Age limit: 15+
Material to be read: Just under 2 pages
Player types:
You like the slow, lingering game. Working together to create a poetic, tragic experience. Everyone plays together in a group. The scenario takes place outside, but the focus is on the mental effect of war, not the physical hardships. It doesn't require costumes. You have to walk a few kilometers on forest paths at a leisurely pace.
Gamemaster type:
The GMs run the workshop and make the players feel competent in their role and the experience. The GM’s run the symbolic combat mechanics along the way. Outside of that, the GM’s play as the soldiers' officers.
Content notes
Fear of death, fear of loosing and the act of killing
This game takes place outside. To fully participate you should be capable of walking 1-2 kilometers in the forrest at night.