by Simon James Pettitt

A group of young soldiers go to war to fight for what they believe in. They each carry a song with them for hope and support. But war is hell, so how long can the power of song sustain their belief in peace and beauty?

Presentation

Players: 4

Gamemasters: 1

Total runtime: Approximately 4 hours

Language: Playable in Danish and English, GM text only in Danish

Age limit: 15+

Material to be read: Just under 2 pages

She raises her hand and pulls down the blue color of the sky onto her brush. "I love you. I will always remember you," she whispers as she swings the brush, painting a flood of tears on her past lover. In the present, he is forced to his knees before her.

Battlefield of Memories is a tragedy about killing those you love. Four magicians are trapped in a ritual initiated to stop the war between their nations, compelled to relive their shared past with both happy moments and simmering hatred. Memories are replayed, interpreted by different players swapping roles, while in the surreal world of the ritual, they attack both each other and the past. The battles unfold as a mix of character talk and narrative play, describing artistic actions such as painting bloody wounds, dancing until bones break, and singing suffocating silence.

Players: 4

Gamemasters: 1

Total runtime: Approximately 4 hours

Language: Playable in Danish and English, GM text only in Danish

Age limit: 15+

Material to be read: Just under 2 pages

Player types:

You should enjoy large scenarios with many mechanics, playing with ritualistic structures and unreliable narratives that you help define. You might be a fan of fantasy, magic, and action, but must also appreciate quiet, intense play and strong emotions.

Gamemaster type:

You should be able to convey a scenario rich in mechanics within a structured format. You don't play NPCs, but have a significant narrator role responsible for describing the surreal ritual world that traps the characters. Additionally, you assist players with pacing by setting and cutting scenes. GM text will only be in danish.