by Gitte Velling

Bring your favorite role-playing character to an employee day with speed dating. Stand with characters from all universes in the fight against an unknown threat, where sword skills and magic are set aside and replaced by innovative approaches and data-driven work efforts.

Presentation

Players: 5

Gamemasters: 1

Total runtime: 2 hours

Language: Danish and English

Age limit: 15+

Material to be read: 2 pages

"If Soko also chooses love, you can both share 100,000. If he chooses money, he keeps the entire jackpot for himself." The host looks seriously into the camera and then at Soko. "What's your final answer?"

Soko smiles and adjusts his sunglasses. "Moneys, of course."

In Socktopia, reality TV is all the rage. Shows like "Married at First Sock", "Jersey Sock", "Too Sock Too Sandal", "SockStars", and "Sock of the Day" attract viewers like never before, but there's one show that stands above them all - LoveSocks. Here, young beautiful socks flirt, fuck, get wasted, and stab each other in the ankle while talking about loyalty and true love. Because that makes for damn good TV.

LoveSocks is a scenario about five sock puppets competing to win the highly popular reality show LoveSocks for a hefty sum of money, true love, or in rare cases, both. The scenario offers a humorous take on an overused TV genre using larger that life sock puppets. Hopefully it will be as ridiculous as it sounds.

Players: 5

Gamemasters: 1

Total runtime: 2 hours

Language: Danish and English

Age limit: 15+

Material to be read: 2 pages

Player types:

You're not afraid to have fun, even if it gets really silly. You should enjoy playing exaggerated characters and diving into TV clichés and sock puns. And you should be able to keep a straight face when talking about dignity two seconds after betraying your newfound best friend.

 

Gamemaster type:

As the game master, you act as the host and producer of the reality show LoveSocks. The host has direct interaction with the participants, and as the producer, you edit scenes and occasionally ask participants in retrospective voiceovers what they really think about the situations they find themselves in.