by Vitus Hundebøll Benzon
A bomb is detonated on the tourist planet Esho 3, but no one knows if this was the work of a rebel group or the Empire itself? A Star Wars scenario with social-realist aspects about the people working for the Empire and their conflicts and doubts.
Presentation
Players: 5
Gamemasters: 1
Total runtime: 4 ½ hour
Language: Danish and English
Age limit: 18+
Material to be read: 2 ½ A4 page per player
The scenario revolves around the lives of five residents in a collective over the span of a year. The focus is on the characters and their relationships, portraying a realistic everyday drama.
The scenario includes both narrative and character scenes, with players shaping the story using a simple mechanic based on photographs as inspiration. Therefore the conflicts the players focus on become the centerpiece of the scenario. Across four acts, one for each season, we witness the relationships between the characters. Each season concludes with a significant event that can either strengthen the bond between the characters or test it. Ultimately, it is up to the players and the game master to determine whether the collective thrives or falls apart. The players guided by the game master will delve into the characters, experiencing the true spirit of communal living for a few hours.
- Character drama
- Everyday realism
- Collective
Players: 5
Gamemasters: 1
Total runtime: 4 ½ hour
Language: Danish and English
Age limit: 18+
Material to be read: 2 ½ A4 page per player
Player types:
You enjoy character-focused and intense scenario experiences where you, along with the other players, have a significant impact on both the overarching story and character development. You thrive on collectively creating the conflicts to be played out. The scenario can be humorous, awkward, emotional, and tragic depending on the players' choices.
Gamemaster type:
You are eager to participate in an intense and intimate drama, guiding players' choices to create the best possible story together. You will assist players' ideas and help cut scenes to bring out the player-driven narrative.