by Jørn Guldberg

Battle your opponents in this competitive game and be the player to achieve world domination. Build up your nation with cities, fields, factories and military. Set back your opponents by fighting them on the battlefield or sending airstrikes towards them. To win you'll need to capture the flags on the battlefield or make the “diplomatic” win by building town halls for all your cities.

Presentation

  • Time: 90-240 min
  • Players: 2 – 6
  • Language: Danish/English

Edge of Nations - Capture the Flag is a board game that takes place in the present (2020’s) where one should imagine that civilized societies arise as new nations with the knowledge that we have today but where there is no world order or global structure. How would the battle of the new world order look? 

The new nations have to battle for their survival and find the new borders in the new world order - which marks the title “Edge of Nations”. The board game is developed with a competitive purpose where the players have to build up their nation and military to fight against each other to win as the new world leader.

The game is built up with a personal plate where each player builds up their nation with cities, town halls, fabrics, fields and military. 

Four season plates where the players move and gain corn, people and money.

A battlefield that starts empty and continuously expands eventually as the players can send soldiers to capture flags and other keyspots as golden rivers, roads and forests.

The winner is the player that first:

– Captures all three flags simultaneously, or

– Builds three cities with three filled town halls, or

– Gain enough points for victory by getting points from captured flags and filled town halls.

A player's turn consists of 4 phases.

  1. Get bonuses for flags, filled town halls or golden rivers.
  1. Throw a dice and move on the season plate. Get the resource for the field where you end.
  1. Build and hire. One building is allowed to be built each turn and unemployed people from the cites can be hired to the different buildings and/or soldiers can be sent to the battlefield.
  1. Fight. Move soldiers on the battlefield and fight if you meet opponents and/or send airstrikes toward your opponents.  

 

Now is the time for you to make the right strategy for your nation. How should people, money and other resources be distributed? Should one save and build up or should all sails be deployed for a victory where nothing is left in your nation. Dare to dispense with military forces for a diplomatic victory while other players are hunting for the flags and where your nation might end up being bombed. The possibilities are many and the right strategy is the one that works against your opponents. All choices are a consideration that may have consequences later in the game. Good fight!

About the designers

Jørn Guldberg is debuting at Festival with his first board game and is looking forward to presenting it to the players and to attend Festival in general. 

Jørn is a computer scientist and works as a software developer. He has interest in operating system development and of course loves games, both video- and board games.

In his spare time he has also been developing the computer version of Edge of Nations for the past 8 years. The board game is actually a spinoff of the computer version and got all the original game ideas embedded brilliantly whereas the computer version has turned into a very complex game, only barely playable, yet.

Kasper has played board games for more than 40 years. As a science librarian he loves to deconstruct games and scrutinize what makes a game bigger than the sum of its parts. He favors strategy games with historical settings. Kasper first Fastaval board game design “Witch Hunt” won an Otto for best board game and was published as “Pagan: Fate of Roanoke” in 2021.