by Mikkel Bækgaard
For 84 days, the old man has caught nothing as he sets out. In his skiff, he must battle the sea, the fish, and himself. A scenario of perseverance, dignity, and respect for the all-encompassing nature.
Presentation
Players: 3-4
Gamemasters: 1
Total runtime: 2 hours
Danish/ characters and handouts in English
Age limit: 13+
Material to be read: 1 page
Efter 84 dage uden held, stævner den gamle mand endnu engang ud i sin jolle. Han skal ud på La Mar, ud i Golfstrømmen, ud for at få fisken på krogen. Sulten, rynket af solen og stædig som kun få. Og så er han salao, den værste form for uheldig. Men denne gang fanger han noget, det ved han.
Den Gamle Mand og Havet er en adaptation af Ernest Hemingway’s nobelprisvindende kortroman af samme navn. Det er et kort, dvælende og intenst novellescenarie om den ensomme tur ud på havet og ud i den enorme natur, der omfavner alt – en natur, som er ven, fjende og bror på samme tid, mens dagene går og manden kæmper for at bevare sig selv, sit liv og sin værdighed.
The scenario is a storytelling game where all players can take on the role of the old man, while also taking on roles such as the sea, the fish, and memories of what kind of man he once was. It is a scenario where rich descriptions and a deliberate pace take center stage, yet the story progresses steadily as strength wanes and the sharks grow ever closer.
- Sensory
- Narrative
- Hemmingway
Players: 4
Gamemasters: 1
Total runtime: 2 hours
Language: Danish
Age recommendation 13+
Material to be read: 1 page
Player types:
You like to narrate and describe, but like Hemingway, you also value forward momentum in the story and being precise with your words. You enjoy playing both the old man and his inner dialogues, but you’re also not afraid to take on the roles of the fish, the sea, and the threatening sharks. You don’t need to have read the book to play the scenario.
Gamemaster type:
As game master, your task is to set the framework and continuously present small role descriptions for the players to pick up and play. At the same time, you guide the story’s direction with inputs on where it should go. You don’t need to have read the book to run the scenario.
Content notes
Fishing, killing of animals