by Ross Byrne

In Daytrip players take a short trip to a new city, trying to fit in as much sightseeing and tasty local food as possible to have the best day. Players draft and play route tiles on a city grid to connect and visit exciting attractions like the “Zoo”, the “Bakery” and the “Dog park”. Once connected, the player can score these attractions, getting unique score bonuses or powers to help them in the later game.

Presentation

  • Time: 60-90 min
  • Players: 2 – 4
  • Language: English

In Daytrip players take a short trip to a new city and race to visit the 16 exciting attractions surrounding their personal city grid. These attractions include classic tourist sites such as a ”Museum” and a ”Theatre” and more quirky locations including a ”Cat café” and an ”Escape room”. Gameplay consists of placing and moving ”route tiles” (which display roads) onto their personal grid to build paths to each attraction and score them. These tiles sometimes also show bonus animals or statues you meet along your way. Routes are scored based on their length, and the special scoring conditions on each attraction, which may give bonus points for fulfilling certain conditions (e.g. +1 point per cat on route to the ”Cat Café”), powers to boost your future turns (e.g. extra movement on later turns from the ”City Bikes”) or even resources such as ”treat tokens” that can be spent to boost your score at future locations (e.g. +2 points per treat spent at the ”Dog park”).

The base gameplay loop is simple and satisfying. Each round players will draft a new route tile and then simultaneously play a tile from their hand to a grid location on their board chosen by the active player (e.g. D4). They may then move or rotate any one tile on their board. When two attractions are connected by a continuous road the player may then visit one of these attractions and score it.

The central challenge of the game is deciding which attractions to visit in which order to reach your goal of a day well spent first (e.g. reach 60 points). Will you aim to net an early lead by visiting high scoring attractions early such as the ”Theatre”, which gives extra points to early visitors, or invest in the future by visiting engine building attractions like the ”City bikes” (extra tile movement) or the ”Lake” (extra tile rotation). Will you build short routes to visit many attractions quickly, or long routes to take advantage of bonuses (e.g. +1 point per animal on route to the ”Zoo”). There are many possible winning strategies in this game, and as the locations of the attractions are randomised each game there is endless replayability.

About the designers

Ross is a scientist by profession, but has loved playing board games and roleplaying games for as long as he can remember. He spent countless evenings and weekends playing chess in school and discovered more modern boardgames in college where he was introduced to modern classics such as Carcassonne, Betrayal and Pandemic. He is a fan of both strategy and cooperative games, and adores boardgames with a strong narrative. This will be Ross’s first time both attending and presenting at Fastaval, and he is excited to try out as many exciting new games as possible. He hopes you will enjoy playing Daytrip as much as he enjoyed making it.

Kasper has played board games for more than 40 years. As a science librarian he loves to deconstruct games and scrutinize what makes a game bigger than the sum of its parts. He favors strategy games with historical settings. Kasper first Fastaval board game design “Witch Hunt” won an Otto for best board game and was published as “Pagan: Fate of Roanoke” in 2021.