by Aaron Kempkes

Step right up! It’s the 1950’s and you’re meeting your friends at the carnival to play the game everyone has been talking about. So grab some bottle caps and play your cards right to stack your way to victory, making successful predictions to show everyone you’re the “bee’s knees”.

Presentation

  • Time: 45-60 min
  • Players: 2 – 4
  • Language: English

Caps is played over a series of turns where each player will play two cards in order to perform two different actions to alter the central board.

Each card gives you three possible actions:

1) Place one or multiple caps on the central board.

2) Perform an ability.

3) Make a prediction for points at the end of the game.

You may only add caps to half of the board at any time and a position marker moves with each placement, causing the status of the central board to constantly change. Since abilities can alter any stack, they allow you to work around this restriction, meaning you must strategize to set up the board to maximize points for predictions you’ve already made.

In Caps, your score is dependent on how well you can keep your objectives secret and which predictions you feel will succeed based on players’ choices. With 75 cards that can be played one of three different ways and a variable board setup for each game, Caps is an addictively compelling game that never plays the same twice!

About the designers

I'm a board game designer from Syracuse, Nebraska in the United States. While currently unpublished, I am an Ion Award and Boston Festival of Indie Games award winner, 16-time finalist in national and international board game design contests and 8-time semi finalist. My first box published game will be released in 2025.

I really enjoy board games and I love making them even more! I'm usually the guy who brings a bunch of games to share and it's always too many. My dream is for my designs to be a part of game nights all over the world and bring people closer at a table where everyone is welcome. Someday, I want to see my game on a store shelf along with all of the others that inspire me. Many of my favorite memories are at a table playing games with friends and family and I hope to pass that feeling onto you with my own designs.

Kasper has played board games for more than 40 years. As a science librarian he loves to deconstruct games and scrutinize what makes a game bigger than the sum of its parts. He favors strategy games with historical settings. Kasper first Fastaval board game design “Witch Hunt” won an Otto for best board game and was published as “Pagan: Fate of Roanoke” in 2021.