by Aske Christiansen

For more than 200 years, Baghdad was the center of the world. In Asabiyah, you take on the role of ambitious family heads who must balance politics, religious and ethnic conflicts, and fend off invasions of the Caliphate. You share a stable Caliphate - but you are also patrons of science and faith - and not all will be remembered equally by history. 

Presentation

  • Time: 120-180 min 
  • Players: 2 – 5
  • Language: English

Islam has taken the world by storm, and the newly built metropolis of Baghdad has become the center of the world. For the next two hundred years, the Caliphate is home to the Golden Age of Islam, where science, theology, poetry and philosophy flourish and vast quantities of texts are imported, translated and studied, in what some have called ‘the first Renaissance’.

But the vast empire contains contradictions galore – an ethnic melting pot of peoples from all over Eurasia and a religion that has yet to establish its orthodoxy. Coupled with the enormous wealth that can be achieved, it is no wonder that peace and stability are difficult to achieve.

In Asabiyyah (~Solidarity of Kinship), players take on the role of ambitious family heads who must navigate all the delicate alliances and interests, all the while ensuring the family’s legacy as a patron of the translation and study of scholarly texts from around the world.

But what good is it if your own position in the Caliphate and history is secured if the Caliphate falls? Players must therefore also work together to ensure that rebellions and invasions do not take over, and overthrow the dynasty that ensures your existence.

Unless of course it is you who can overthrow the power and become amir al-umara – Emir of Emirs?

Asabiyyah is a game where you have to think strategically, but act tactically. The main objective is to establish a legacy through the development of faith and science – but the political and religious winds can change in an instant and erode the foundation you thought you were standing on. Fortunately, it is never too late to switch to the right faith and alliance.

The game centers on a collective deck-building element with a ‘follower’ mechanic, where played cards can be ‘copied’ by other players, but with an advantage only to the active player. But all actions have consequences – political or religious effects that affect the players’ position in other domains.

Note: The game contains elements of slavery and persecution of religious minorities/opponents. I have not wanted to 'cleanse' the history, but at the same time hope that I have succeeded in presenting it respectfully, as part of the complex history the game is trying to illustrate. Constructive criticism is welcomed.

About the designers

I am a passionate game designer who, after a best-selling hit, has chosen to make it difficult for myself by delving into complex games about conflict and history. After my last two Fastaval games – 2023’s ‘Lies upon lies’ and this year’s ‘Asabiyyah’, where I’ve researched espionage methods, car bombs and communist propaganda, and now sharia, Islamic theology and Sunni extremism, I have, if nothing else, earned my very own PET agent (Hi Ulrik!), but also one of my proudest moments with the awarding of an Otto for best innovation.

Kasper has played board games for more than 40 years. As a science librarian he loves to deconstruct games and scrutinize what makes a game bigger than the sum of its parts. He favors strategy games with historical settings. Kasper first Fastaval board game design “Witch Hunt” won an Otto for best board game and was published as “Pagan: Fate of Roanoke” in 2021.