by Jacob Sørensen

The game blends intense psychological horror with survival drama, exploring themes of power, faith, and humanity’s confrontation with the unknown. The harsh environment and supernatural threats create a claustrophobic atmosphere where survival is uncertain, and madness is ever-present.

Presentation

Players: 3

Gamemasters: 1

Total runtime: 5 Hours

Language: Danish

Age limit: 15+

Material to be read: 0.5 pages

In 1896, an expedition led by Minister Jacob Frederik Brønnum Scavenius ventures into Greenland’s icy wilderness. Their goal: to uncover occult forces and unravel the mysteries of the Spiral – a metaphysical manifestation of humanity’s darkest depths. Accompanying him is a diverse group of individuals, each driven by their own ambitions, secrets, and inner demons

Gameplay:
The game combines intense psychological horror with survival drama and explores questions of power, faith and man's struggle against the unknown. The rawness of nature and the dangers of the supernatural creates a dense atmosphere, where survival is not guaranteed and madness lurks everywhere.

 

Player types:

This scenario is ideal for players who enjoy narrative-driven games, psychological horror, and immersion. Prior knowledge of the Vaesen setting isn't required. There will be pvp scenes and actions

Gamemaster type:

GM'ing The Shaman’s Call is about being a mood-setter and facilitator. You'll guide players through atmospheric scenes, balancing structured storytelling with improvisation as characters shift. knowledge of Vaesen is a boon.

Content notes

Character on character violence