by Jacob Sørensen

On a perilous journey through the icy wastelands of Greenland in 1896, an expedition must fight both physical and supernatural threats to tame the forces of darkness in the human soul. Can they survive and keep their minds intact?

Presentation

Players: 4

Gamemasters: 1

Total runtime: 4-5 hours

Language: Danish and English

Age limit: 18+

Material to be read: 5 pages

In a not-so-distant dystopian future, the inhabitants of the polluted and overpopulated city of Neo Chicago are tormented by the crime syndicate the Yakuza. As a countermeasure, the police have introduced a new initiative - the witness program - where replicants, biotechnological marvels, take over the memories of frightened witnesses and reveal them in court cases.

The scenario is about a group of four replicants on a mission to gather memories from witnesses that takes them through acid rain and neon holograms in Neo Chicago together with their human police agent and with the Yakuza hot on their heels. Along the way, they struggle with who they are and what they are to each other. Because memories in this case, not only give new personality traits, but also uncomfortable truths. 

The scenario is inspired by Blade Runner, but set in its own world, and there is no requirement to have seen a Blade Runner film to play along. 

Players: 4

Gamemasters: 1

Total runtime: 4-5 hours

Language: Danish and English

Age limit: 18+

Material to be read: 5 pages

Player types:

Likes to explore and develop their own and their co-players' complex and multifaceted roles. Ready to play both love relationships, existential drama and fast-paced action scenes.

 

Gamemaster type:

Has to set and cut scenes based on a fixed narrative, but have the ability to set extra scenes and ensure the right pace in the scenario. In addition, the gamemaster plays a number of minor supporting and one major supporting character in the form of the group's only human, the police agent. A more co-playing gamemaster role than normal.